scsharp source release
You asked for it, and I was a tease. I’m sorry, forgive me.
Go here for the goods.
You asked for it, and I was a tease. I’m sorry, forgive me.
Go here for the goods.
so far today I:
… got 4 hours of sleep and woke up on the couch.
… stumbled around groggily and got the trash/recycling outside just in time for the garbage pickup.
… made the first source release of scsharp to a couple of people to see if it builds for someone other than me.
… am listening to the same song over and over.
… am thinking about you a lot.
Okay, so I’m sick of working on this in a vaccuum. I want people to see it, play around with it, and (soon) help out with it ![]()
Here’s a screenshot. If you don’t recognize it, you probably won’t be interested in the project.

Here are a couple of rather large screen casts that show parts of the UI working. It’s much snappier when not being recorded from vnc to swf, if you’re curious.
The current tar file (that allows browsing the maps directory, choosing said maps, and scrolling around in them) is here.
You still need your original media (and to the actual directory once you’ve installed the game) for both the original game and Brood War expansion. You also need mono. Check out the README in the release file for more info on what you need, and don’t hesitate to post here or email me if you have problems getting it to work.
Update: go here for the project page (including the source release).